∀ Gundam Characters
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Loran Cehack
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
310
|
Normal S (390)
|
Scout
|
Romi Paku
|
540
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
24
|
24
|
26
|
26
|
40
|
10
|
A
|
A
|
B
|
B
|
A
|
50
|
|
|
|
|
|
|
99
|
99
|
95
|
81
|
87
|
100
|
78
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Diligent
|
Character’s earned experience up. (Lv×10%)
|
Initial
|
EXP x2 at MAX
|
Laura Rolla
|
Command range up. Within command area, MP gain up. Range and gain +1 at Lv1.
|
Level 4
|
+6 at MAX
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased
|
Level 15
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 32
|
+10 at LvMAX
|
Mikiri (Clairvoyant/Omniscient)
|
When the main unit in an attack, opponent's character abilities are negated.
|
Level 45
|
|
Remarks:
- +Experience ability and insanely fast stat growth make for a really potent combination.
- Easy to get into tension if you set him as a Team Leader or Master with two abilities boosting MP gain at the same time.
- A great pilot overall. Also a very good choice for ship captain but that would be a waste.
Sochie Heim
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
250
|
Super Chronic (420)
|
49200
|
Akino Murata
|
531
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
17
|
17
|
17
|
20
|
0
|
10
|
A
|
B
|
C
|
A
|
-
|
50
|
|
|
|
|
|
|
99
|
62
|
86
|
99
|
99
|
98
|
87
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Initial
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
|
Level 4
|
|
Reckless
|
Reaction -5, Attack up. +2 at Lv1.
|
Level 16
|
+20 at MAX
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced. -6% at Lv1.
|
Level 34
|
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 45
|
|
Remarks:
- Starting from level 80 or so, her stats growth goes crazy.
Miashei Kune
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
200
|
Normal C (290)
|
43300
|
Kitou Noriko
|
375
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
18
|
14
|
17
|
19
|
0
|
7
|
A
|
-
|
-
|
-
|
A
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Positive
|
Difficult for tension to decrease: MP loss from combat decreased.
|
Initial
|
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion up. Mobility +3, Evasion +3% at Lv1.
|
Level 5
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 16
|
+10 at MAX
|
Gunner
|
Shooting up. +3 at Lv1.
|
Level 34
|
+20 at MAX
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 45
|
+16 at MAX
|
Joseph Yaht
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
210
|
Normal C (290)
|
50400
|
Sato Setsuji
|
382
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
17
|
16
|
18
|
16
|
15
|
10
|
A
|
-
|
-
|
B
|
A
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Adamant
|
Defending up. +3 at Lv1.
|
Initial
|
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 4
|
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Level 18
|
+12 at MAX
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced. -6% at Lv1.
|
?
|
|
Bad Luck
|
When HP is below 50%, damage taken down 10% and Evasion up. +8% at Lv1.
|
?
|
+20% at MAX
|
Remarks:
- Last two levels not listed in Japanese wiki
Kihel Heim
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
250
|
Normal C (290)
|
42500
|
Takahashi Reiko
|
365
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
8
|
8
|
11
|
8
|
0
|
15
|
C
|
B
|
A
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
62
|
67
|
72
|
61
|
42
|
61
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Amateur
|
EN consumption +10%, but critical rate up. +5% at Lv1.
|
Initial
|
+20% at MAX
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 7
|
+6 at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 18
|
EXP x2 at MAX
|
Glory
|
Attacked enemy accuracy down. -5% at Lv1.
|
Level 35
|
-15% at MAX
|
Lucky
|
Evasion and critical rate up. +3% at Lv1.
|
Level 55
|
+15% at MAX
|
Guin Sard Lineford
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
250
|
Normal B (290)
|
52500
|
Daisuke Hirakawa
|
414
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
14
|
6
|
16
|
15
|
0
|
13
|
B
|
A
|
A
|
B
|
-
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Initial
|
EXP x2 at MAX
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Initial
|
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced. -6% at Lv1.
|
Level 16
|
|
Cunning
|
When choosing 'Defend', damage further reduced. x95% at Lv1.
|
Level 32
|
x60% at MAX
|
Bad Luck
|
When HP is below 50%, damage taken down 10% and Evasion up. +8% at Lv1.
|
Level 50
|
+20% at MAX
|
Sid Munza
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
200
|
Normal C (290)
|
15100
|
|
330
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
12
|
6
|
8
|
7
|
0
|
7
|
-
|
-
|
-
|
-
|
A
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Mechanical Skill
|
Mechanic proficiency up.
|
Initial
|
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Level 6
|
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 15
|
|
Hero
|
Attack up. +1 at Lv1.
|
Level 35
|
+12 at MAX
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 50
|
+16 at MAX
|
Gavane Gooney
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
250
|
Normal C (290)
|
50500
|
Hochu Otsuka
|
387
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
22
|
20
|
21
|
0
|
9
|
A
|
A
|
-
|
-
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Hero
|
Attack up. +1 at Lv1.
|
Initial
|
+12 at MAX
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 7
|
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 16
|
+6 at MAX
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 30
|
|
Brave Leader
|
MS command range +3. Defense up.
|
Level 50
|
|
Corin Nander
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
250
|
Mutant B (230)
|
59400
|
Kawazu Yasuhiko
|
379
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
23
|
30
|
25
|
27
|
40
|
4
|
A
|
-
|
-
|
-
|
B
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities (Normal)
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Hero
|
Attack up. +1 at Lv1.
|
Initial
|
+12 at MAX
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Inital
|
+12 at MAX
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 16
|
|
Fear
|
Targeted enemy's Evasion rate down. -6% at Lv1.
|
Level 32
|
|
Champion
|
Command range in an MS +3. Attack up. +2 at Lv1.
|
Level 50
|
|
Abilities (Suit)
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Hero
|
Attack up. +1 at Lv1.
|
Initial
|
+12 at MAX
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Initial
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 16
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 32
|
+16 at MAX
|
Champion
|
Command range in an MS +3. Attack up. +2 at Lv1.
|
Level 50
|
|
Bruno
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Bear
|
200
|
Normal C (290)
|
45500
|
Tanaka Kazunari
|
354
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
18
|
15
|
15
|
13
|
0
|
3
|
A
|
-
|
B
|
A
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Driver Sense
|
Driver proficiency up.
|
Initial
|
|
Positive
|
Difficult for tension to decrease: MP loss from combat decreased.
|
Initial
|
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
|
Level 15
|
|
Cunning
|
When choosing 'Defend', damage further reduced. x95% at Lv1.
|
Level 35
|
x60% at MAX
|
Bad Luck
|
When HP is below 50%, damage taken down 10% and Evasion up. +8% at Lv1.
|
Level 45
|
+20% at MAX
|
Jacop
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Bear
|
200
|
Normal C (290)
|
44300
|
Ugaki Hidenari
|
353
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
17
|
16
|
14
|
13
|
0
|
3
|
A
|
-
|
A
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Information Analysis
|
Operator proficiency up: warship Accuracy rate up.
|
Initial
|
|
Negative
|
Difficult to raise tension: MP gain from combat is reduced.
|
Initial
|
|
Stealth
|
When initiating an attack, Accuracy up. +5% at Lv1.
|
Level 16
|
+15% at MAX
|
Cunning
|
When choosing 'Defend', damage further reduced. x95% at Lv1.
|
Level 34
|
x60% at MAX
|
Bad Luck
|
When HP is below 50%, damage taken down 10% and Evasion up. +8% at Lv1.
|
Level 45
|
+20% at MAX
|
Dianna Soreil
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
250
|
Normal A (350)
|
53700
|
Takahashi Reiko
|
451
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
17
|
8
|
20
|
16
|
0
|
15
|
C
|
A
|
B
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Charisma
|
Command range +3. Charisma up. +3 at Lv1.
|
Initial
|
+20 at MAX
|
Leadership
|
Command range up. +1 at Lv1.
|
Initial
|
+6 at MAX
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Level 18
|
EXP x2 at MAX
|
Glory
|
Attacked enemy accuracy down. -5% at Lv1.
|
Level 35
|
-15% at MAX
|
Lucky
|
Evasion and critical rate up. +3% at Lv1.
|
Level 50
|
+15% at MAX
|
Harry Ord
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
370
|
Normal B (320)
|
65000
|
Inada Tetsu
|
460
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
32
|
32
|
26
|
25
|
0
|
10
|
A
|
A
|
C
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Leadership
|
Command range up. +1 at Lv1.
|
Initial
|
+6 at MAX
|
Chivalry
|
In a 1-on-1 battle, Accuracy and critical rate up. +5% at Lv1.
|
Initial
|
+18% at MAX
|
Fighter
|
Melee up. +3 at Lv1.
|
Level 17
|
+20 at MAX
|
Iron Wall
|
Defense up. +1 at Lv1.
|
Level 34
|
+12 at MAX
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up
|
Level 45
|
High tension: +4 super high tension: +8 super one-hit critical: +12
|
Poe Aijee
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
250
|
Normal C (290)
|
39100
|
Nakanishi Yumiko
|
368
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
21
|
20
|
19
|
17
|
0
|
1
|
A
|
-
|
-
|
-
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Negative
|
Difficult to raise tension: MP gain from combat is reduced.
|
Initial
|
|
Reckless
|
Reaction -5, Attack up.
|
Initial
|
|
Adamant
|
Defending value up.
|
Level 16
|
|
Bad Luck
|
When HP is below 50%, damage taken down 10% and Evasion up. +8% at Lv1.
|
Level 30
|
+20% at MAX
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 50
|
|
Gym Ghingnham
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
370
|
Normal C (290)
|
70300
|
Takehito Koyasu
|
451
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
31
|
31
|
28
|
27
|
35
|
9
|
A
|
A
|
C
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
God of War
|
Shooting, Melee, Attack up.
|
Initial
|
+15 at MAX
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Initial
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced. -6% at Lv1.
|
Level 18
|
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 32
|
+6 at MAX.
|
Fear
|
Targeted enemy's Evasion rate down. -6% at Lv1.
|
Level 45
|
|
Merrybell Gadget
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
250
|
Precocious B (290)
|
55300
|
Rio Natsuki
|
428
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
24
|
24
|
29
|
23
|
25
|
13
|
A
|
-
|
-
|
-
|
B
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Initial
|
Stacks to +15%
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
|
Initial
|
|
Provocation
|
Attracts enemy attention. More likely to become a target of an enemy unit.
|
Level 16
|
|
Fear
|
Targeted enemy's Evasion rate down. Enemy evasion -6% at Lv1.
|
Level 35
|
|
Mikiri (Clairvoyant/Omniscient)
|
When the main unit in an attack, opponent's character abilities are negated.
|
Level 55
|
|