Mobile Suit Gundam ZZ Characters

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Judau Ashta

Judau Ashta.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Strong 430 Normal C (290) Scout Kazuki Yao 455


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 24 24 26 27 55 9 A B B B A
50 47 42 63 59 72 29
99


Abilities
Name Effect Obtain conditions Remarks
Junk Dealer With the exception of BEAM weapons, all weapon EN consumption reduced. -5% at Lv1. Initial -30% at MAX
Newtype Reaction and Awaken values increased. +3 at Lv1. Level 3 +18 at MAX
Mood Maker Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX. Level 18 Stacks to +15%
Hot Blooded As tension rises, Shooting, Melee, Reaction, Defending up. Level 34 high tension: +4
super high tension: +8
super one-hit critical: +12.
Psychic Resonance All weapon MP consumption reduced by 20%. At super high tension, unit's Attack and Defense +20%. Level 45

Roux Louka

Roux Louka.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Strong 280 Normal C (290) 47400 382


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 16 16 18 17 0 10 A C A C C
50
99


Abilities
Name Effect Obtain conditions Remarks
Adamant Defending up. +3 at Lv1. Initial
Independent Action When fighting alone, Accuracy and all weapon damage up. +3% at Lv1. Level 8 +15% at MAX
Agile When piloting a mobile suit of size M or smaller, Mobility and Evasion up. Mobility +3, Evasion +3% at Lv1. Level 18
Gunner Shooting up. +3 at Lv1. Level 30 +20 at MAX
Newtype Reaction and Awaken values increased. +3 at Lv1. Level 50 +18 at MAX

Beecha Oleg

Beecha Oleg.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Bear 250 Normal C (290) 40600 383


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 14 14 14 16 0 6 A C - - A
50
99


Abilities
Name Effect Obtain conditions Remarks
Junk Dealer With the exception of BEAM weapons, all weapon EN consumption reduced. Initial
Moody Changes in tension fluctuate. Level 3
Fighting Spirit Tension gain increased. At the end of an attack, gained MP increased. Level 17
Leadership Command range up. +1 at Lv1. Level 39 +6 at MAX
Newtype Reaction and Awaken values increased. +3 at Lv1. Level 60 +18 at MAX

Elle Vianno

Elle Viano.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Strong 250 Chronic B (290) 40100 376


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 14 14 17 16 0 10 A - - - B
50
99


Abilities
Name Effect Obtain conditions Remarks
Junk Dealer With the exception of BEAM weapons, all weapon EN consumption reduced. Initial
Positive Difficult for tension to decrease: MP loss from combat decreased. ?
Agile When piloting a mobile suit of size M or smaller, Mobility and Evasion up. Mobility +3, Evasion +3% at Lv1. Level 15
Potential When HP is below 50%, Attack and Defense up. +5 at Lv1. ? +16 at MAX
Newtype Reaction and Awaken values increased. +3 at Lv1. Level 60 +18 at MAX

Mondo Agake

Mondo Agake.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Bear 200 Normal C (290) 36600 Kozo Shioya 363


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 13 13 13 15 0 4 A - - - A
50
99


Abilities
Name Effect Obtain conditions Remarks
Junk Dealer With the exception of BEAM weapons, all weapon EN consumption reduced. Initial
Mechanical Skill Mechanic proficiency up. Level 3
Reckless Reaction -5, Attack up. +2 at Lv1. Level 16 +20 at MAX
Rage As HP decreases, critical attack rate up. Level 35
Newtype Reaction and Awaken values increased. +3 at Lv1. Level 60 +18 at MAX

Iino Abbav

Iino Abbav.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Normal 200 Normal C (290) 38200 Kikuti Masami 363


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 12 12 12 15 0 6 B - - - A
50
99


Abilities
Name Effect Obtain conditions Remarks
Junk Dealer With the exception of BEAM weapons, all weapon EN consumption reduced. Initial
Mechanical Skill Mechanic proficiency up. Level 3
Diligent Character’s earned experience up (Lv×10%). Level 17 EXP x2 at MAX
Skilled Melee, Shooting, Reaction, Defending up. +1 at Lv1. Level 32 +10 at MAX
Newtype Reaction and Awaken values increased. +3 at Lv1. Level 60 +18 at MAX

Leina Ashta

Leina Ashta.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Bear 250 Very Precocious (290) 21900 Okamoto Maya 363


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 5 5 13 8 30 12 - - A C C
50
99


Abilities
Name Effect Obtain conditions Remarks
Amateur EN consumption +10%, but critical rate up. +5% at Lv1. Initial +20% at MAX
Newtype Reaction and Awaken values increased. +3 at Lv1. Level 8 +18 at MAX
Diligent Character’s earned experience up (Lv×10%). Level 19 EXP x2 at MAX
Lucky Evasion and critical rate up. +3% at Lv1. Level 35 +15% at MAX
Information Analysis Operator proficiency up: warship Accuracy rate up. Level 55

Caesar

Caesar.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Normal 200 Normal C (290) 16700 Motizuki Keniti 335


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 10 10 10 10 0 5 - - - A C
50
99


Abilities
Name Effect Obtain conditions Remarks
Driver Sense Driver proficiency up. Initial
Agile When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1. Level 5
Concentration When choosing 'Evade', Evasion rate up. +3% at Lv1. Level 17
Proficient All weapon EN consumption reduced by 5%, Accuracy rate up. +3% at Lv1. Level 29
Skilled Melee, Shooting, Reaction, Defending up. +1 at Lv1. Level 50 +10 at MAX

Haman Karn (ZZ)

Haman Karn (ZZ).png
Data
Nature MP Growth COST CV Total Stats at Lv99
Cool 510 Normal C (290) 78800 Sakakibara Yoshiko 481


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 25 25 30 27 70 14 A A B B C
50
99


Abilities
Name Effect Obtain conditions Remarks
Newtype Reaction and Awaken values increased. +3 at Lv1. Initial +18 at MAX
Pressure Awaken-type weapon EN consumption reduced by 10%. Enemy's Accuracy down. -10% at Lv1. Initial -20% at MAX
Leadership Command range up. +1 at Lv1. Level 16 +6 at MAX
Cautious Reaction and Defending up. +2 at Lv1 Level 28 +12 at MAX
Glory Attacked enemy accuracy down. -5% at Lv1. Level 40 -15% at MAX

Mashymre Cello

Mashymre Cerro.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Passion 310 Normal C (290) 58800 Kenyuu Horiuchi 423


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 20 21 25 24 0 8 A A C B C
50
99


Abilities
Name Effect Obtain conditions Remarks
Chivalry In a 1-on-1 battle, Accuracy and critical rate up. +5% at Lv1. Initial +18% at MAX
Elite Unit's earned experience up (Lv×10%). Initial EXP x2 at MAX
Fighting Spirit Tension gain increased. At the end of an attack, gained MP increased. Level 15
Hot Blooded As tension rises, Shooting, Melee, Reaction, Defending up. Level 34 high tension: +4
super high tension: +8
super one-hit critical: +12.
Leadership Command range up. +1 at Lv1. Level 45 +6 at MAX

Mashymre Cello (Enhanced)

Mashymre Cerro (enhanced).png
Data
Nature MP Growth COST CV Total Stats at Lv99
Enhanced 410 Normal C (290) 76200 Kenyuu Horiuchi 455


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 21 22 26 25 63 8 A A C B C
50
99


Abilities
Name Effect Obtain conditions Remarks
Enhanced Human Reaction and Awaken values up. +3 at Lv1. Initial
Ruthless When fighting alone (without support), enemy Defense down. -1 at Lv1. Initial
Fighting Spirit Tension gain increased. At the end of an attack, gained MP increased. Level 15
Hot Blooded As tension rises, Shooting, Melee, Reaction, Defending up. Level 34 high tension: +4
super high tension: +8
super one-hit critical: +12.
Certain Kill Super critical hits can occur (outside of super critical tension). 10% at Lv1. Level 45 20% at MAX

Chara Soon

Chara Soon.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Passion 310 Normal C (290) 47700 418


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 23 23 18 20 0 9 A B C C C
50
99


Abilities
Name Effect Obtain conditions Remarks
Moody Changes in tension fluctuate. Initial
Fear Targeted enemy's Evasion rate down. -6% at Lv1. Inital -16% at MAX
Reckless Reaction -5, Attack up. +2 at Lv1. Level 17 +20 at MAX
Provocation Attracts enemy attention. More likely to become a target of an enemy unit. Level 32
Potential When HP is below 50%, Attack and Defense up. +5 at Lv1. Level 45 +16 at MAX

Chara Soon (Enhanced)

Chara Soon (Enhanced).png
Data
Nature MP Growth COST CV Total Stats at Lv99
Enhanced 410 Normal C (290) 66500 457


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 30 30 20 23 55 9 A B C C C
50
99


Abilities
Name Effect Obtain conditions Remarks
Enhanced Human Reaction and Awaken values up. +3 at Lv1. Initial +15 at MAX
Warlike Melee and Shooting up. +2 at Lv1. Initial +12 at MAX
Space Combat Adaptability When fighting in space, Accuracy and Evasion rates up. Level 17 +10 at MAX
Provocation Attracts enemy attention. More likely to become a target of an enemy unit. Level 32
Potential When HP is below 50%, Attack and Defense up. +5 at Lv1. Level 45 +16 at MAX

Glemy Toto

Glemy Toto.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Cool 400 Normal (290) 63800 426


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 21 21 19 23 42 10 A A B C C
50
99


Abilities
Name Effect Obtain conditions Remarks
Ruthless When fighting alone (without support), enemy Defense down. -1 at Lv1. Initial -6 at MAX
Coercion When the main unit in an attack, your target's accuracy is reduced. -6% at Lv1. Initial -16% at MAX
Elite Unit's earned experience up (Lv×10%). Level 17 EXP x2 at MAX
Cunning When choosing 'Defend', damage further reduced. x95% at Lv1. Level 35 x60% at MAX
Leadership Command range up. +1 at Lv1. Level 50 +6 at MAX

Elpeo Puru

Elpeo Puru.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Passion 350 Random A (310) 64300 Honda Tieko 450


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 17 17 21 18 55 12 A C B B C
50
99


Abilities
Name Effect Obtain conditions Remarks
Moody Changes in tension fluctuate. Initial
Newtype Reaction and Awaken values increased. +3 at Lv1. Initial +18 at MAX
Agile When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1. Level 18 +15 and +15% at MAX
Potential When HP is below 50%, Attack and Defense up. +5 at Lv1. Level 34 +16 at MAX
Pressure Awaken-type weapon EN consumption reduced by 10%. Enemy's Accuracy down. -10% at Lv1. Level 45 -20% at MAX

Puru Two

Puru Two.png
Data
Nature MP Growth COST CV Total Stats at Lv99
Strong 350 Random A (310) 64500 Honda Tieko 442


Stats
LV Shooting Melee Reaction Defending Awakening Charisma MS Pilot Captain Operator Piloting Engineering
1 21 18 17 17 50 9 A C B C B
50
99


Abilities
Name Effect Obtain conditions Remarks
Enhanced Human Reaction and Awaken values up. +3 at Lv1. Initial +15 at MAX
Cool-headed When fighting alone (without support), enemy Defense down. -1 at Lv1. Initial -6 at MAX
Warlike Melee and Shooting up. +2 at Lv1. Level 18 +12 at MAX
Fear Targeted enemy's Evasion rate down. -6% at Lv1. Level 32 -16% at MAX
Pressure Awaken-type weapon EN consumption reduced by 10%. Enemy's Accuracy down. -10% at Lv1. Level 45 -20% at MAX