Mobile Suit Gundam ZZ Characters
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Judau Ashta
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
430
|
Normal C (290)
|
Scout
|
Kazuki Yao
|
455
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
24
|
24
|
26
|
27
|
55
|
9
|
A
|
B
|
B
|
B
|
A
|
50
|
47
|
42
|
63
|
59
|
72
|
29
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Junk Dealer
|
With the exception of BEAM weapons, all weapon EN consumption reduced. -5% at Lv1.
|
Initial
|
-30% at MAX
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 3
|
+18 at MAX
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Level 18
|
Stacks to +15%
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 34
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Psychic Resonance
|
All weapon MP consumption reduced by 20%. At super high tension, unit's Attack and Defense +20%.
|
Level 45
|
|
Roux Louka
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
280
|
Normal C (290)
|
47400
|
|
382
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
16
|
16
|
18
|
17
|
0
|
10
|
A
|
C
|
A
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Adamant
|
Defending up. +3 at Lv1.
|
Initial
|
|
Independent Action
|
When fighting alone, Accuracy and all weapon damage up. +3% at Lv1.
|
Level 8
|
+15% at MAX
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion up. Mobility +3, Evasion +3% at Lv1.
|
Level 18
|
|
Gunner
|
Shooting up. +3 at Lv1.
|
Level 30
|
+20 at MAX
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 50
|
+18 at MAX
|
Beecha Oleg
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Bear
|
250
|
Normal C (290)
|
40600
|
|
383
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
14
|
14
|
14
|
16
|
0
|
6
|
A
|
C
|
-
|
-
|
A
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Junk Dealer
|
With the exception of BEAM weapons, all weapon EN consumption reduced.
|
Initial
|
|
Moody
|
Changes in tension fluctuate.
|
Level 3
|
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 17
|
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 39
|
+6 at MAX
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 60
|
+18 at MAX
|
Elle Vianno
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
250
|
Chronic B (290)
|
40100
|
|
376
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
14
|
14
|
17
|
16
|
0
|
10
|
A
|
-
|
-
|
-
|
B
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Junk Dealer
|
With the exception of BEAM weapons, all weapon EN consumption reduced.
|
Initial
|
|
Positive
|
Difficult for tension to decrease: MP loss from combat decreased.
|
?
|
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion up. Mobility +3, Evasion +3% at Lv1.
|
Level 15
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
?
|
+16 at MAX
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 60
|
+18 at MAX
|
Mondo Agake
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Bear
|
200
|
Normal C (290)
|
36600
|
Kozo Shioya
|
363
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
13
|
13
|
13
|
15
|
0
|
4
|
A
|
-
|
-
|
-
|
A
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Junk Dealer
|
With the exception of BEAM weapons, all weapon EN consumption reduced.
|
Initial
|
|
Mechanical Skill
|
Mechanic proficiency up.
|
Level 3
|
|
Reckless
|
Reaction -5, Attack up. +2 at Lv1.
|
Level 16
|
+20 at MAX
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 35
|
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 60
|
+18 at MAX
|
Iino Abbav
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
200
|
Normal C (290)
|
38200
|
Kikuti Masami
|
363
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
12
|
12
|
12
|
15
|
0
|
6
|
B
|
-
|
-
|
-
|
A
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Junk Dealer
|
With the exception of BEAM weapons, all weapon EN consumption reduced.
|
Initial
|
|
Mechanical Skill
|
Mechanic proficiency up.
|
Level 3
|
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 17
|
EXP x2 at MAX
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 32
|
+10 at MAX
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 60
|
+18 at MAX
|
Leina Ashta
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Bear
|
250
|
Very Precocious (290)
|
21900
|
Okamoto Maya
|
363
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
5
|
5
|
13
|
8
|
30
|
12
|
-
|
-
|
A
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Amateur
|
EN consumption +10%, but critical rate up. +5% at Lv1.
|
Initial
|
+20% at MAX
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 8
|
+18 at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 19
|
EXP x2 at MAX
|
Lucky
|
Evasion and critical rate up. +3% at Lv1.
|
Level 35
|
+15% at MAX
|
Information Analysis
|
Operator proficiency up: warship Accuracy rate up.
|
Level 55
|
|
Caesar
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
200
|
Normal C (290)
|
16700
|
Motizuki Keniti
|
335
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
10
|
10
|
10
|
10
|
0
|
5
|
-
|
-
|
-
|
A
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Driver Sense
|
Driver proficiency up.
|
Initial
|
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
|
Level 5
|
|
Concentration
|
When choosing 'Evade', Evasion rate up. +3% at Lv1.
|
Level 17
|
|
Proficient
|
All weapon EN consumption reduced by 5%, Accuracy rate up. +3% at Lv1.
|
Level 29
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 50
|
+10 at MAX
|
Haman Karn (ZZ)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
510
|
Normal C (290)
|
78800
|
Sakakibara Yoshiko
|
481
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
25
|
30
|
27
|
70
|
14
|
A
|
A
|
B
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Initial
|
+18 at MAX
|
Pressure
|
Awaken-type weapon EN consumption reduced by 10%. Enemy's Accuracy down. -10% at Lv1.
|
Initial
|
-20% at MAX
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 16
|
+6 at MAX
|
Cautious
|
Reaction and Defending up. +2 at Lv1
|
Level 28
|
+12 at MAX
|
Glory
|
Attacked enemy accuracy down. -5% at Lv1.
|
Level 40
|
-15% at MAX
|
Mashymre Cello
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
310
|
Normal C (290)
|
58800
|
Kenyuu Horiuchi
|
423
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
20
|
21
|
25
|
24
|
0
|
8
|
A
|
A
|
C
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Chivalry
|
In a 1-on-1 battle, Accuracy and critical rate up. +5% at Lv1.
|
Initial
|
+18% at MAX
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Initial
|
EXP x2 at MAX
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 15
|
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 34
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 45
|
+6 at MAX
|
Mashymre Cello (Enhanced)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Enhanced
|
410
|
Normal C (290)
|
76200
|
Kenyuu Horiuchi
|
455
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
21
|
22
|
26
|
25
|
63
|
8
|
A
|
A
|
C
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Enhanced Human
|
Reaction and Awaken values up. +3 at Lv1.
|
Initial
|
|
Ruthless
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Initial
|
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 15
|
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 34
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Certain Kill
|
Super critical hits can occur (outside of super critical tension). 10% at Lv1.
|
Level 45
|
20% at MAX
|
Chara Soon
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
310
|
Normal C (290)
|
47700
|
|
418
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
23
|
23
|
18
|
20
|
0
|
9
|
A
|
B
|
C
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Moody
|
Changes in tension fluctuate.
|
Initial
|
|
Fear
|
Targeted enemy's Evasion rate down. -6% at Lv1.
|
Inital
|
-16% at MAX
|
Reckless
|
Reaction -5, Attack up. +2 at Lv1.
|
Level 17
|
+20 at MAX
|
Provocation
|
Attracts enemy attention. More likely to become a target of an enemy unit.
|
Level 32
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 45
|
+16 at MAX
|
Chara Soon (Enhanced)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Enhanced
|
410
|
Normal C (290)
|
66500
|
|
457
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
30
|
30
|
20
|
23
|
55
|
9
|
A
|
B
|
C
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Enhanced Human
|
Reaction and Awaken values up. +3 at Lv1.
|
Initial
|
+15 at MAX
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Initial
|
+12 at MAX
|
Space Combat Adaptability
|
When fighting in space, Accuracy and Evasion rates up.
|
Level 17
|
+10 at MAX
|
Provocation
|
Attracts enemy attention. More likely to become a target of an enemy unit.
|
Level 32
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 45
|
+16 at MAX
|
Glemy Toto
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
400
|
Normal (290)
|
63800
|
|
426
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
21
|
21
|
19
|
23
|
42
|
10
|
A
|
A
|
B
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Ruthless
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Initial
|
-6 at MAX
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced. -6% at Lv1.
|
Initial
|
-16% at MAX
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Level 17
|
EXP x2 at MAX
|
Cunning
|
When choosing 'Defend', damage further reduced. x95% at Lv1.
|
Level 35
|
x60% at MAX
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 50
|
+6 at MAX
|
Elpeo Puru
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
350
|
Random A (310)
|
64300
|
Honda Tieko
|
450
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
17
|
17
|
21
|
18
|
55
|
12
|
A
|
C
|
B
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Moody
|
Changes in tension fluctuate.
|
Initial
|
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Initial
|
+18 at MAX
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
|
Level 18
|
+15 and +15% at MAX
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 34
|
+16 at MAX
|
Pressure
|
Awaken-type weapon EN consumption reduced by 10%. Enemy's Accuracy down. -10% at Lv1.
|
Level 45
|
-20% at MAX
|
Puru Two
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
350
|
Random A (310)
|
64500
|
Honda Tieko
|
442
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
21
|
18
|
17
|
17
|
50
|
9
|
A
|
C
|
B
|
C
|
B
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Enhanced Human
|
Reaction and Awaken values up. +3 at Lv1.
|
Initial
|
+15 at MAX
|
Cool-headed
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Initial
|
-6 at MAX
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Level 18
|
+12 at MAX
|
Fear
|
Targeted enemy's Evasion rate down. -6% at Lv1.
|
Level 32
|
-16% at MAX
|
Pressure
|
Awaken-type weapon EN consumption reduced by 10%. Enemy's Accuracy down. -10% at Lv1.
|
Level 45
|
-20% at MAX
|