Mobile Suit Gundam SEED Destiny Characters
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Shinn Asuka
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passionate
|
350
|
Normal A (350)
|
Master
|
Kenichi Suzumura
|
499
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
25
|
22
|
24
|
40
|
13
|
A
|
C
|
C
|
B
|
B
|
51
|
71
|
55
|
57
|
41
|
66
|
43
|
99
|
99
|
99
|
65
|
68
|
97
|
71
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Character abilities up. Melee, Shooting, Reaction, Defending +1 at Lv1.
|
Initial
|
|
SEED
|
At super high tension, Shooting, Melee, Reaction, Defending up. +5 at Lv1
|
Level 5
|
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 16
|
|
Certain Kill
|
Super critical hits can occur (outside of super critical tension). 10% at Lv1.
|
Level 32
|
20% at MAX
|
Angry Eyes
|
As HP decreases, damage up.
|
Level 50
|
+15% at MAX
|
Remarks:
- Stat boosts, damage boost, criticals, easy tension gain and a fast stat growth. Anything you'd ever want. An excellent pilot.
Rey Za Burrel
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
350
|
Normal C (290)
|
61100
|
Toshihiko Seki
|
431
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
25
|
25
|
25
|
40
|
11
|
A
|
A
|
C
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Cautious
|
Reaction and Defending up. +2 at Lv1
|
Initial
|
|
Adamant
|
Defending up. +3 at Lv1
|
Initial
|
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 18
|
|
Spatial Awareness
|
Shooting, Reaction, Defending, Awaken values up. +1 at Lv1
|
Level 34
|
+10 at MAX
|
Fear
|
Targeted enemy's Evasion down. -6% at Lv1.
|
Level 45
|
|
Lunamaria Hawke
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Bull
|
270
|
Chronic B (290)
|
54600
|
Maaya Sakamoto
|
401
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
13
|
26
|
20
|
20
|
0
|
12
|
A
|
C
|
B
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Initial
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion up. Mobility +3, Evasion +3% at Lv1.
|
Level 15
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 35
|
+16 at MAX
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 50
|
|
Athrun Zala (CE 73)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
450
|
Normal C (290)
|
72000
|
Ishida Akira
|
436
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
22
|
21
|
21
|
25
|
45
|
12
|
A
|
A
|
C
|
B
|
A
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities (ZAFT)
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Melee, Shooting, Reaction, and Defense up. +1 ar Lv1.
|
Initial
|
+10 at MAX
|
FAITH
|
Team range, master range up.Team (team leader), master (master) range +3
|
Initial
|
|
SEED
|
At super high tension, Shooting, Melee, Reaction, Defense values up. +5 at Lv1.
|
Level 15
|
+20 at MAX
|
Concentration
|
When choosing 'Evade', Evasion rate up. Evasion +3% at Lv1.
|
Level 30
|
+20% at MAX
|
Mikiri (Clairvoyant/Omniscient)
|
When the main unit in an attack, opponent's character abilities are negated.
|
Level 45
|
|
Abilities (ORB)
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Character abilities up. Melee, Shooting, Reaction, Defense up
|
Initial
|
+10 at MAX
|
Potential
|
When HP is below 50%, Attack and Defense up
|
Initial
|
|
SEED
|
At super high tension, Shooting, Melee, Reaction, Defense values up. +5 at Lv1.
|
Level 15
|
+20 at MAX
|
Certain Kill
|
Super critical hits can occur (outside of super critical tension). 10% at Lv1.
|
Level 30
|
20% at MAX
|
Mikiri (Clairvoyant/Omniscient)
|
When the main unit in an attack, opponent's character abilities are negated.
|
Level 45
|
|
Talia Gladys
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
350
|
Normal C (290)
|
52300
|
Mami Koyama
|
393
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
23
|
11
|
21
|
17
|
0
|
11
|
-
|
A
|
B
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
98
|
47
|
74
|
74
|
32
|
68
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
Leadership
|
Command range up. +1 at Lv1.
|
Initial
|
+6 at MAX
|
Adamant
|
Character defense up. +3 at Lv1.
|
Level 16
|
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 32
|
EXP x2 at MAX
|
Affection
|
When a member of WS crew, the crew recovers MP each turn. When piloting a MS, allies within a range of 5 squares recover MP each turn. MP recovery will not exceed a crew member's or pilot's initial value.
|
Level 50
|
|
Arthur Trine
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Bear
|
270
|
Precocious B (290)
|
20600
|
Takahashi Hiroki
|
346
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
12
|
10
|
14
|
10
|
0
|
10
|
-
|
A
|
-
|
-
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
Positive
|
Difficult for tension to decrease: MP loss from combat decreased.
|
Initial
|
|
Concentration
|
When choosing 'Evade', Evasion rate up. +3% at Lv1.
|
Level 18
|
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 34
|
+6 at MAX
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 50
|
+16 at MAX
|
Meyrin Hawke
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
230
|
Normal C (290)
|
17100
|
Orikasa Tomiko
|
352
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
7
|
6
|
10
|
7
|
0
|
12
|
-
|
-
|
A
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1
|
Initial
|
+10 at MAX
|
Information Analysis
|
Operator proficiency up: warship Accuracy rate up.
|
Initial
|
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Level17
|
Stacks to +15%
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 35
|
+16 at MAX
|
Lucky
|
Evasion and critical rate up. +3% at Lv1.
|
Level 50
|
+15% at MAX
|
Gilbert Durandal
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
500
|
Normal C (290)
|
55300
|
Shuichi Ikeda
|
395 or 385
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
20
|
20
|
20
|
20
|
0
|
15
|
B
|
A
|
-
|
-
|
-
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Supreme Council Chairman
|
Command range up. +1 at Lv1.
|
Initial
|
|
Coordinator
|
Melee, Shooting, Reaction, and Defending up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Level 17
|
EXP x2 at MAX
|
Cunning
|
When choosing 'Defend', damage further reduced. Reduced to 95% at Lv1.
|
Level 34
|
|
Glory
|
Attacked enemy accuracy down. -5% at Lv1.
|
Level 50
|
-15% at MAX
|
Meer Campbell
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
200
|
Very Precocious (290)
|
31500
|
Rie Tanaka
|
375
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
5
|
5
|
5
|
5
|
0
|
15
|
C
|
-
|
B
|
-
|
-
|
67
|
31
|
36
|
65
|
52
|
49
|
90
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Songstress
|
Command range +3. Charisma up. +10 at Lv1.
|
Initial
|
+25 at MAX
|
Coordinator
|
Melee, Shooting, Reaction, and Defending up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
Amateur
|
EN consumption +10%, but critical rate up. +5% at Lv1.
|
Level 18
|
+20% at MAX
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Level 30
|
Stacks to +15%
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 40
|
|
Haro (Meer)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
250
|
Normal S (390)
|
100000
|
Orikasa Tomiko
|
432
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
7
|
7
|
7
|
7
|
7
|
7
|
B
|
B
|
B
|
B
|
B
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Mechanical Skill
|
Mechanic proficiency up.
|
Initial
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 10
|
+10 at MAX
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Level 20
|
EXP x2 at MAX
|
Bad Luck
|
When HP is below 50%, damage taken down 10% and Evasion up. +8% at Lv1.
|
Level 35
|
+20% at MAX
|
Are You Ok?
|
Movement range up. +1 at Lv1.
|
Level 86
|
+6 at MAX
|
Neo Roanoke / Mu La Flaga
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
320
|
Normal C (290)
|
67900
|
Takehito Koyasu
|
460
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
28
|
27
|
27
|
27
|
50
|
11
|
A
|
A
|
C
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Neo Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Leadership
|
Command range up. +1 at Lv1.
|
Initial
|
+6 at MAX
|
Spatial Awareness
|
Shooting, Reaction, Defending, Awaken values up
|
Initial
|
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Level 17
|
Stacks to +15%
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced.
|
Level 32
|
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 50
|
|
Mu Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
Spatial Awareness
|
Shooting, Reaction, Defending, Awaken values up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1, +15% at MAX.
|
Level 18
|
Stacks until +15%
|
Iron Wall
|
Defense up. +1 at Lv1.
|
Level 35
|
+12 at MAX
|
The Man Who Makes the Impossible Possible
|
When HP below 50%, damage reduced by 10%. Attack, Defense, and Mobility up. +5 at Lv1.
|
Level 50
|
+16 at MAX
|
Remarks:
- Mu is the better pilot, Neo is the better ship captain. Both are solid choices.
Sting Oakley
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Enhancement
|
310
|
Normal B (320)
|
50700
|
Suwabe Zyuniti
|
440
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
23
|
23
|
20
|
21
|
25
|
8
|
A
|
-
|
-
|
-
|
-
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Extended
|
Reaction and Awaken values up. +3 at Lv1.
|
Initial
|
+18 at MAX
|
Cool-headed
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Initial
|
-6 at MAX
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Level
|
|
Leadership
|
Command range up. +1 at Lv1.
|
Level
|
+6 at MAX
|
Fear
|
Targeted enemy's Evasion rate down. -6% at Lv1.
|
Level
|
|
Auel Neider
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Enhancement
|
250
|
Normal B (320)
|
47800
|
Morita Kazunari
|
441
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
20
|
19
|
23
|
25
|
9
|
A
|
-
|
-
|
-
|
-
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Extended
|
Reaction and Awaken up. +3 at Lv1.
|
Initial
|
+18 at MAX
|
Moody
|
Changes in tension fluctuate.
|
Initial
|
|
Underwater Combat Adaptability
|
When fighting underwater, Accuracy and Evasion up. +3% at Lv1.
|
Level 16
|
|
Ruthless
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Level 32
|
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 45
|
|
Stella Loussier
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Enhancement
|
250
|
Normal B (320)
|
52100
|
Kuwazima Noriko
|
444
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
19
|
25
|
24
|
19
|
25
|
12
|
A
|
C
|
-
|
-
|
-
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
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Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Extended
|
Reaction and Awaken up. +3 at Lv1.
|
Initial
|
+18 at MAX
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
|
Initial
|
|
Independent Action
|
When fighting alone, Accuracy and all weapon damage up. +3% at Lv1.
|
Level 18
|
+15% at MAX
|
Fear
|
Targeted enemy's Evasion rate down. -6% at Lv1.
|
Level 30
|
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Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Level 50
|
+12 at MAX
|
Kira Yamato (CE 73)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
450
|
Normal C (290)
|
82500
|
Soichiro Hoshi
|
479
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
26
|
26
|
28
|
26
|
70
|
13
|
A
|
B
|
B
|
B
|
A
|
51
|
47
|
44
|
52
|
61
|
100
|
34
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
SEED
|
At super high tension, Shooting, Melee, Reaction, Defending up. +5 at Lv1.
|
Initial
|
+20 at MAX
|
Super Coordinator
|
Effect of stat modifications multiplied by 1.5.
|
Initial
|
Includes OP parts.
|
Proficient
|
All weapon EN consumption reduced by 5%, Accuracy rate up +3% at Lv1.
|
Level 32
|
+15% at MAX
|
Mikiri (Clairvoyant/Omniscient)
|
When the main unit in an attack, opponent's character abilities are negated.
|
Level 50
|
|
Remarks:
- Starts with high stats (70 awakening! ) and gets 3 great abilities off the bat.
- The CE71 Kira ends up being slightly better over time but the differences are minimal.
Lacus Clyne (CE 73)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
300
|
Normal B (320)
|
59900
|
Rie Tanaka
|
422
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
12
|
8
|
22
|
15
|
30
|
15
|
C
|
A
|
A
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Coordinator
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Initial
|
+10 at MAX
|
Leadership
|
Command range up. +1 at Lv1.
|
Initial
|
+6 at MAX
|
SEED
|
At super high tension, Shooting, Melee, Reaction, Defending up. +5 at Lv1.
|
Level 18
|
+20 at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 30
|
EXP x2 at MAX
|
Glory
|
Attacked enemy accuracy down. -5% at Lv1.
|
Level 50
|
-15% at MAX
|