Mobile Suit Gundam 00 Characters
Page last edited 4,512 days ago
From SD Gundam G Generation Wars Wiki
Jump to navigation
Jump to search
Return to character main.
Setsuna F Seiei
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
400
|
Normal A (350)
|
Master
|
Mamoru Miyano
|
477
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
20
|
25
|
28
|
22
|
20
|
12
|
A
|
C
|
B
|
A
|
C
|
50
|
|
|
|
|
|
|
99
|
69
|
99
|
93
|
70
|
66
|
80
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gundam Meister
|
When piloting a Gundam-type, Accuracy and Evasion +10%.
|
Initial
|
|
Unsheathed Sword
|
Melee value up. +3 at Lv1.
|
Initial
|
+20 at MAX
|
Taciturn
|
Defending and Defense up. +2 at Lv1.
|
Level 17
|
+15 at MAX
|
Independent Action
|
When fighting alone, accuracy and all weapon damage up. +3% at Lv1.
|
Level 32
|
+15% at MAX
|
Certain Kill
|
Super critical hits can occur (outside of super critical tension). 10% at Lv1.
|
Level 50
|
20% at MAX
|
Lockon Stratos
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
320
|
Normal B (320)
|
59500
|
Shinichiro Miki
|
480
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
28
|
20
|
22
|
26
|
0
|
14
|
A
|
A
|
C
|
B
|
B
|
50
|
|
|
|
|
|
|
99
|
99
|
64
|
68
|
92
|
50
|
67
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gundam Meister
|
When piloting a Gundam-type, Accuracy and Evasion +10%.
|
Initial
|
|
Gunner
|
Shooting value up. +3 at Lv1
|
Initial
|
+20 at MAX
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Level 18
|
Stacks to +15%
|
Sniper
|
Shooting attack range +1 (except special shooting).
|
Level 30
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 45
|
+16 at MAX
|
Allelujah Haptism
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strengthen
|
410
|
Chronic A (350)
|
71700
|
Hiroyuki Yoshino
|
500
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
26
|
25
|
22
|
40
|
12
|
A
|
C
|
A
|
B
|
B
|
59
|
51
|
48
|
62
|
34
|
74
|
15
|
99
|
90
|
85
|
99
|
83
|
100
|
43
|
Allelujah Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gundam Meister
|
When piloting a Gundam-type, Accuracy and Evasion +10%.
|
Initial
|
|
Super Soldier
|
Reaction and Awaken up. +3 at Lv1.
|
Initial
|
+15 at MAX
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Level 15
|
+12 at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 30
|
EXP x2 at MAX
|
Mikiri (Clairvoyant/Omniscient)
|
When the main unit in an attack, opponent's character abilities are negated.
|
Level 65
|
|
Allelujah (Awakening) Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gundam Meister
|
When piloting a Gundam-type, Accuracy and Evasion +10%.
|
Initial
|
|
Super Soldier
|
Reaction and Awaken up. +3 at Lv1.
|
Initial
|
+15 at MAX
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Level 18
|
+12 at MAX
|
Fear
|
Targeted enemy's Evasion rate down. -6% at Lv1.
|
Level 35
|
|
Super Response
|
In Super High Tension, Accuracy and Evasion up. +7% at Lv1. In Super Critical, effect multiplied by 1.5
|
Level 65
|
+16% at MAX
|
Remarks:
- At super high tension, Allelujah become Hallelujah, and Allelujah (Awakening) becomes "The Super Soldier."
Tieria Erde
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
380
|
Precocious B (290)
|
66800
|
Hiroshi Kamiya
|
441
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
27
|
16
|
25
|
27
|
43
|
13
|
A
|
B
|
B
|
B
|
C
|
51
|
72
|
37
|
50
|
67
|
85
|
53
|
99
|
94
|
48
|
52
|
93
|
100
|
54
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gundam Meister
|
When piloting a Gundam-type, Accuracy and Evasion +10%.
|
Initial
|
|
Cool-headed
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Initial
|
-6 at MAX
|
Taciturn
|
Defending and Defense up. +2 at Lv1.
|
Level 19
|
+15 at MAX
|
Stealth
|
When initiating an attack, Accuracy up. +5% at Lv1.
|
Level 32
|
+15% at MAX
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 45
|
|
Sumeragi Lee Noriega
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
310
|
Normal C (290)
|
45600
|
Yōko Honna
|
387
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
17
|
8
|
23
|
15
|
0
|
14
|
-
|
A
|
A
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
79
|
20
|
85
|
77
|
51
|
70
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Moody
|
Changes in tension fluctuate.
|
Initial
|
|
Leadership
|
Command range up. +1 at Lv1.
|
Initial
|
+6 at MAX
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Level 16
|
|
Concentration
|
When choosing 'Evade', Evasion rate up. +3% at Lv1.
|
Level 35
|
|
Gunner
|
Shooting up. +3 at Lv1.
|
Level 50
|
+20 at MAX
|
Christina Sierra
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Bear
|
200
|
Normal C (290)
|
15100
|
Ayahi Takagaki
|
342
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
8
|
7
|
9
|
7
|
0
|
11
|
-
|
-
|
A
|
C
|
C
|
53
|
36
|
23
|
57
|
39
|
17
|
36
|
99
|
46
|
38
|
87
|
80
|
36
|
55
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Information Analysis
|
Operator proficiency up: warship Accuracy rate up.
|
Initial
|
|
Amateur
|
EN consumption +10%, but critical rate up. +5% at Lv1.
|
Level 7
|
+20% at MAX
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Level 18
|
Stacks to +15%
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
|
Level 32
|
|
Affection
|
When a member of WS crew, the crew recovers MP each turn. When piloting a MS, allies within a range of 5 squares recover MP each turn. MP recovery will not exceed a crew or pilot's initial value.
|
Level 60
|
|
Feldt Grace
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
200
|
Precocious B (290)
|
19900
|
Ayahi Takagaki
|
351
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
5
|
5
|
13
|
5
|
0
|
13
|
-
|
-
|
A
|
C
|
B
|
61
|
43
|
28
|
67
|
58
|
40
|
67
|
99
|
45
|
32
|
71
|
68
|
49
|
86
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Information Analysis
|
Operator proficiency up. Warship accuracy up.
|
Initial
|
|
Taciturn
|
Defending and Defense up. +2 at Lv1.
|
Level 6
|
+15 at MAX
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Level 19
|
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 34
|
EXP x2 at MAX
|
Lucky
|
Evasion and critical rate up. +3% at Lv1.
|
Level 45
|
+15% at MAX
|
Lichtendahl Tsery
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
210
|
Normal C (290)
|
17100
|
|
343
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
9
|
9
|
6
|
10
|
10
|
9
|
-
|
-
|
C
|
A
|
C
|
54
|
39
|
28
|
49
|
33
|
33
|
30
|
99
|
56
|
35
|
76
|
60
|
52
|
64
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Driver Sense
|
Driver proficiency up.
|
Initial
|
|
Positive
|
Difficult for tension to decrease: MP loss from combat decreased.
|
Level 5
|
|
Concentration
|
When choosing 'Evade', Evasion rate up. +3% at Lv1.
|
Level 16
|
|
Reckless
|
Reaction -5, Attack up. +2 at Lv1.
|
Level 32
|
+20 at MAX
|
Information Analysis
|
Operator proficiency up: warship Accuracy rate up.
|
Level 50
|
|
Lasse Aeon
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
300
|
Normal C (290)
|
49400
|
Hiroki Touchi
|
382
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
19
|
21
|
20
|
22
|
0
|
10
|
A
|
-
|
-
|
B
|
B
|
50
|
|
|
|
|
|
|
99
|
75
|
99
|
66
|
66
|
0
|
76
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gunner
|
Shooting up. +3 at Lv1.
|
Initial
|
+20 at MAX
|
Driver Sense
|
Driver proficiency up.
|
Level 7
|
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 18
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 30
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 45
|
+16 at MAX
|
Ian Vashti
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
200
|
Normal C (290)
|
16900
|
Hideyuki Umezu
|
334
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
9
|
7
|
10
|
8
|
0
|
10
|
-
|
-
|
-
|
-
|
A
|
55
|
29
|
36
|
39
|
54
|
0
|
48
|
99
|
62
|
66
|
45
|
83
|
0
|
78
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Mechanical Skill
|
Mechanic proficiency up.
|
Initial
|
|
Positive
|
Difficult for tension to decrease: MP loss from combat decreased.
|
Level 5
|
|
Proficient
|
All weapon EN consumption reduced by 5%, Accuracy up. +3% at Lv1.
|
Level 16
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 35
|
+10 at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 50
|
EXP x2 at MAX
|
Haro (Lockon)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
250
|
Normal A (350)
|
100000
|
Arisa Ogasawara
|
435
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
20
|
5
|
10
|
10
|
0
|
10
|
B
|
B
|
B
|
B
|
B
|
60
|
25
|
25
|
25
|
25
|
30
|
25
|
99
|
70
|
47
|
77
|
88
|
53
|
100
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Mechanical Skill
|
Mechanic proficiency up.
|
Initial
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 10
|
+10 at MAX
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Level 20
|
|
Gunner
|
Shooting up. +3 at Lv1.
|
Level 35
|
+20 at MAX
|
Lockon!
|
Shooting range +1. Shooting accuracy and critical rate up. +1% at Lv1.
|
Level 86
|
+50% at MAX
|
Haro (Nena)
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
250
|
Random A (310)
|
100000
|
Miyu Irino
|
390
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
10
|
20
|
5
|
5
|
0
|
10
|
B
|
B
|
B
|
B
|
B
|
60
|
25
|
25
|
25
|
25
|
30
|
25
|
99
|
53
|
58
|
73
|
68
|
48
|
90
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Mechanical Skill
|
Mechanic proficiency up.
|
Initial
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 10
|
+10 at MAX
|
Provocation
|
Attracts enemy attention. More likely to become a target of an enemy unit.
|
Level 20
|
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Level 35
|
+12 at MAX
|
Get'em!
|
Attack Damage and critical rate up. +1% at Lv1.
|
Level 86
|
+40% at MAX
|
Alejandro Corner
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
360
|
Normal C (290)
|
53600
|
Matsumoto Yasunori
|
389
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
19
|
18
|
17
|
15
|
18
|
12
|
B
|
A
|
B
|
C
|
C
|
55
|
41
|
47
|
33
|
35
|
43
|
40
|
99
|
72
|
67
|
58
|
57
|
66
|
59
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Initial
|
EXP x2 at MAX
|
Amateur
|
EN consumption +10%, but critical rate up. +5% at Lv1.
|
Initial
|
+20% at MAX
|
Ruthless
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Level 16
|
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced.-6% at Lv1.
|
Level 34
|
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 45
|
|
Graham Aker
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
350
|
Normal C (290)
|
67400
|
Yuichi Nakamura
|
431
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
32
|
28
|
22
|
0
|
14
|
A
|
A
|
C
|
B
|
C
|
52
|
38
|
64
|
63
|
49
|
34
|
46
|
99
|
75
|
99
|
85
|
59
|
57
|
56
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Graham Special
|
Critical rate and MP gain after combat up. +3% and +3 at Lv1.
|
Initial
|
+15% and +15 at MAX
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Initial
|
+12 at MAX
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Level 15
|
EXP x2 at MAX
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 34
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Certain Kill
|
Super critical hits can occur (outside of super critical tension). 10% at Lv1.
|
Level 50
|
20% at MAX
|
Remarks:
- Graham Special make him a solid choice pilot for MS that require MP to attack eg God Gundam.
Patrick Colasour
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
270
|
Random A (310)
|
43500
|
Kenji Hamada
|
418
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
19
|
19
|
22
|
22
|
0
|
11
|
A
|
-
|
-
|
-
|
B
|
51
|
57
|
46
|
52
|
47
|
25
|
53
|
99
|
79
|
82
|
75
|
63
|
48
|
71
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Moody
|
Changes in tension fluctuate.
|
Initial
|
|
Bad Luck
|
When HP is below 50%, damage taken down 10% and Evasion up. +8% at Lv1.
|
Initial
|
+20% at MAX
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Level 16
|
EXP x2 at MAX
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Level 34
|
+12 at MAX
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 45
|
+16 at MAX
|
Sergei Smirnov
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
320
|
Normal B (320)
|
61600
|
Unshō Ishizuka
|
436
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
26
|
27
|
25
|
25
|
0
|
13
|
A
|
A
|
B
|
B
|
C
|
48
|
82
|
53
|
50
|
52
|
0
|
45
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Wild Bear of Russia
|
MS/MA command range +3. Attack up. +3 at Lv1.
|
Initial
|
+15 at MAX
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Initial
|
+16 at MAX
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Level 19
|
+12 at MAX
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 32
|
|
Brave Leader
|
MS/MA command range +3, Defense up. +3 at Lv1.
|
Level 50
|
+12 at MAX
|
Soma Peries
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Enhancement
|
350
|
Precocious B (290)
|
64200
|
Arisa Ogasawara
|
432
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
21
|
21
|
27
|
21
|
40
|
12
|
A
|
-
|
-
|
-
|
B
|
56
|
51
|
58
|
77
|
46
|
93
|
45
|
99
|
65
|
83
|
96
|
59
|
100
|
29
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Super Soldier
|
Reaction and Awaken up. +3 at Lv1.
|
Initial
|
+15 at MAX
|
Adamant
|
Defending up. +3 at Lv1.
|
Initial
|
+20 at MAX
|
Sharp Reflexes
|
Reaction value up. +3 at Lv1.
|
Level 18
|
+18 at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 34
|
EXP x2 at MAX
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 45
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Ali Al-Saachez
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
300
|
Normal C (290)
|
75300
|
Keiji Fujiwara
|
454
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
28
|
30
|
31
|
28
|
35
|
12
|
A
|
B
|
C
|
C
|
B
|
55
|
49
|
57
|
58
|
67
|
58
|
37
|
99
|
73
|
81
|
80
|
74
|
100
|
46
|
PMC Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Cunning
|
When choosing 'Defend', damage further reduced. x95% at Lv1.
|
Initial
|
x60% at MAX
|
Mercenary
|
Attack range +1 (except special-type attacks).
|
Initial
|
|
Proficient
|
All weapon EN consumption reduced by 5%, Accuracy up. +3% at Lv1.
|
Level 16
|
+15% at MAX
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Level 35
|
+12 at MAX
|
Mikiri (Clairvoyant/Omniscient)
|
When the main unit in an attack, opponent's character abilities are negated.
|
Level 55
|
|
AEU Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Cunning
|
When choosing 'Defend', damage further reduced. x95% at Lv1.
|
Initial
|
x60% at MAX
|
Ruthless
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Initial
|
-6 at MAX
|
Proficient
|
All weapon EN consumption reduced by 5%, Accuracy up. +3% at Lv1.
|
Level 16
|
+15% at MAX
|
Independent Action
|
When fighting alone, Accuracy and all weapon damage up. +3% at Lv1.
|
Level 35
|
+15% at MAX
|
Mikiri (Clairvoyant/Omniscient)
|
When the main unit in an attack, opponent's character abilities are negated.
|
Level 55
|
|
Remarks:
- His AEU persona has minus defense (Ruthless) and extra damage (Independent Action) which make him pretty much one of the most damaging character in the game. Also, the good Captain aptitude is also a big plus. Prince Ali, mighty is he~.
Johann Trinity
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
320
|
Chronic B (290)
|
54800
|
Katsuyuki Konishi
|
412
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
28
|
30
|
31
|
28
|
35
|
12
|
A
|
B
|
C
|
C
|
D
|
51
|
45
|
40
|
35
|
38
|
39
|
25
|
99
|
98
|
57
|
75
|
56
|
65
|
61
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gundam Meister
|
When piloting a Gundam-type, Accuracy and Evasion +10%.
|
Initial
|
|
Taciturn
|
Defending and Defense up. +2 at Lv1.
|
Initial
|
+15 at MAX
|
Gunner
|
Shooting up. +3 at Lv1.
|
Level 18
|
+20 at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 34
|
EXP x2 at MAX
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 50
|
+6 at MAX
|
Michael Trinity
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
300
|
Normal C (290)
|
50100
|
Daisuke Namikawa
|
409
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
22
|
25
|
21
|
20
|
20
|
10
|
A
|
-
|
-
|
-
|
B
|
51
|
43
|
63
|
50
|
36
|
43
|
33
|
99
|
57
|
76
|
89
|
48
|
74
|
65
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gundam Meister
|
When piloting a Gundam-type, Accuracy and Evasion +10%.
|
Initial
|
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Initial
|
+12 at MAX
|
Unsheathed Sword
|
Melee up. +3 at Lv1.
|
Level 18
|
+20 at MAX
|
Misfortune
|
Evasion rate -5%, Accuracy up. +5% at Lv1.
|
Level 34
|
+20% at MAX
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 50
|
|
Nena Trinity
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Passion
|
300
|
Precocious B (290)
|
52000
|
Rie Kugimiya
|
414
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
22
|
22
|
22
|
20
|
25
|
13
|
A
|
-
|
-
|
-
|
B
|
57
|
61
|
57
|
43
|
54
|
61
|
79
|
99
|
76
|
73
|
71
|
81
|
65
|
48
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gundam Meister
|
When piloting a Gundam-type, Accuracy and Evasion +10%.
|
Initial
|
|
Ruthless
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Initial
|
-6 at MAX
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Level 18
|
+12 at MAX
|
Fear
|
Targeted enemy's Evasion rate down. -6% at Lv1.
|
Level 34
|
-16% at MAX
|
Lucky
|
Evasion and critical rate up. +3% at Lv1.
|
Level 50
|
+15% at MAX
|