After War Gundam X Characters
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Garrod Ran
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
280
|
Normal A (350)
|
Master
|
Takagi Wataru
|
467
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
23
|
24
|
20
|
29
|
0
|
8
|
A
|
C
|
C
|
A
|
A
|
50
|
|
|
|
|
|
|
99
|
85
|
74
|
91
|
99
|
54
|
64
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Fiery Mobile Suit Pilot
|
Reaction up; at super high tension (and above), Attack multiplied by 1.2. Reaction +3 at Lv1.
|
Initial
|
+20 at MAX
|
Positive
|
Difficult for tension to decrease: MP loss from combat decreased.
|
Level 3
|
|
Agile
|
When piloting a mobile suit of size M or smaller, Mobility and Evasion up. Mobility +3, Evasion +3% at Lv1.
|
Level 15
|
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 32
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 45
|
+16 at MAX
|
Tiffa Adill
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
250
|
Precocious C (290)
|
51300
|
Mika Kanai
|
393
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
5
|
5
|
20
|
5
|
55
|
13
|
C
|
-
|
A
|
B
|
-
|
50
|
33
|
27
|
52
|
41
|
100
|
91
|
99
|
47
|
39
|
64
|
51
|
100
|
92
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Initial
|
+18 at MAX
|
Taciturn
|
Defending and Defense up. +2 at Lv1.
|
Level 3
|
+15 at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 18
|
EXP x2 at MAX
|
Charisma
|
Command range +3. Charisma up. +3 at Lv1.
|
Level 34
|
+20 at MAX
|
Lucky
|
Evasion and critical rate up. +3% at Lv1.
|
Level 50
|
+15% at MAX
|
Jamil Neate
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
380
|
Normal C (290)
|
62000
|
Kenyuu Horiuchi
|
419
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
25
|
23
|
23
|
25
|
8
|
A
|
A
|
B
|
B
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Leadership
|
Command range up. +1 at Lv1.
|
Initial
|
+6 at MAX
|
Taciturn
|
Defending and Defense up. +2 at Lv1.
|
Level 6
|
+15 at MAX
|
Hero
|
Attack up. +1 at Lv1.
|
Level 17
|
+12 at MAX
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 35
|
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 65
|
+18 at MAX
|
Witz Sou
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
270
|
Normal C (290)
|
56900
|
Kazuya Nakai
|
377 (?)
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
21
|
19
|
22
|
18
|
0
|
7
|
A
|
C
|
C
|
B
|
B
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Gunner
|
Shooting up. +3 at Lv1.
|
Initial
|
+20 at MAX
|
Mercenary
|
Attack range +1 (except special-type attacks).
|
Level 8
|
|
Sharp Reflexes
|
Reaction value up. +3 at Lv1.
|
Level 16
|
+18 at MAX
|
Aerial Combat Adaptability
|
When fighting in the air, Accuracy and Evasion up. +3% at Lv1.
|
Level 32
|
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 40
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Roybea Roy
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
280
|
Normal C (290)
|
50400
|
Takumi Yamazaki
|
389
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
24
|
16
|
18
|
20
|
0
|
8
|
A
|
B
|
B
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Moody
|
Changes in tension fluctuate.
|
Initial
|
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Initial
|
Stacks to +15%
|
Mercenary
|
Attack range +1 (except special-type attacks).
|
Level 17
|
|
Ground Combat Adaptability
|
When fighting on land, Accuracy and Evasion up. +3% at Lv1.
|
Level 30
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 50
|
+16 at MAX
|
Sarah Tyrell
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
230
|
Normal C (290)
|
39000
|
Yumi Kakazu
|
369
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
18
|
8
|
16
|
14
|
0
|
8
|
-
|
A
|
-
|
-
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Initial
|
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 6
|
EXP x2 at MAX
|
Concentration
|
When choosing 'Evade', Evasion rate up. +3% at Lv1.
|
Level 16
|
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced. -6% at Lv1.
|
Level 31
|
|
Leadership
|
Command range up. +1 at Lv1.
|
Level 50
|
+6 at MAX
|
Toniya Malme
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
210
|
Normal C (290)
|
17100
|
Mitsuishi Kotono
|
331
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
9
|
7
|
9
|
7
|
0
|
9
|
-
|
-
|
A
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Information Analysis
|
Operator proficiency up: warship Accuracy rate up.
|
Initial
|
|
Mood Maker
|
Allied units (in the same group) Accuracy up. +3% at Lv1. +15% at MAX.
|
Level 6
|
Stacks to +15%
|
Provocation
|
Attracts enemy attention. More likely to become a target of an enemy unit.
|
Level 19
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 32
|
+10 at MAX
|
Lucky
|
Evasion and critical rate up. +3% at Lv1.
|
Level 50
|
+15% at MAX
|
Shingo Mori
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
200
|
Normal C (290)
|
18100
|
Nakamura Daiki
|
329
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
8
|
7
|
10
|
8
|
0
|
6
|
-
|
-
|
B
|
A
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Driver Sense
|
Driver proficiency up.
|
Initial
|
|
Sharp Reflexes
|
Reaction value up. +3 at Lv1.
|
Level 4
|
+18 at MAX
|
Concentration
|
When choosing 'Evade', Evasion rate up. +3% at Lv1.
|
Level 19
|
|
Fighting Spirit
|
Tension gain increased. At the end of an attack, gained MP increased.
|
Level 34
|
|
Potential
|
When HP is below 50%, Attack and Defense up. +5 at Lv1.
|
Level 45
|
+16 at MAX
|
Kid Salsamille
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
200
|
Chronic B (290)
|
18100
|
|
332
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
9
|
9
|
9
|
9
|
0
|
6
|
-
|
-
|
-
|
-
|
A
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Mechanical Skill
|
Mechanic proficiency up.
|
Initial
|
|
Skilled
|
Melee, Shooting, Reaction, Defending up. +1 at Lv1.
|
Level 5
|
+10 at MAX
|
Adamant
|
Defending value up. +3 at Lv1.
|
Level 17
|
|
Expert
|
Unit terrain rating up by 1 grade (no effect on null terrain ratings).
|
Level 35
|
|
Hot Blooded
|
As tension rises, Shooting, Melee, Reaction, Defending up.
|
Level 45
|
high tension: +4 super high tension: +8 super one-hit critical: +12.
|
Carris Nautilus
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Normal
|
340
|
Precocious B (290)
|
54100
|
Mizutani Yuuko
|
419
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
21
|
16
|
23
|
19
|
42
|
8
|
A
|
-
|
-
|
-
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Artificial Newtype
|
Reaction and Awaken up. +3 at Lv1.
|
Initial
|
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Initial
|
|
Misfortune
|
Evasion -5%, Accuracy up.
|
Level 17
|
+20% at MAX
|
Diligent
|
Character’s earned experience up (Lv×10%).
|
Level 32
|
EXP x2 at MAX
|
Iron Wall
|
Defense up. +1 at Lv1.
|
Level 40
|
+12 at MAX
|
Lancerow Dowell
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
380
|
Normal C (290)
|
55100
|
Hiroshi Takemura
|
420
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
25
|
23
|
24
|
24
|
25
|
9
|
A
|
-
|
-
|
-
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Hero
|
Attack up. +1 at Lv1.
|
Initial
|
+12 at MAX
|
Elite
|
Unit's earned experience up (Lv×10%).
|
Initial
|
EXP x2 at MAX
|
Glory
|
Attacked enemy accuracy down. -5% at Lv1.
|
Level 18
|
-15% at MAX
|
Iron Wall
|
Defense up. +1 at Lv1.
|
Level 35
|
+12 at MAX
|
Newtype
|
Reaction and Awaken values increased. +3 at Lv1.
|
Level 65
|
+18 at MAX
|
Shagia Frost
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Cool
|
330
|
Normal C (290)
|
59600
|
Toshiyuki Morikawa
|
399
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
24
|
22
|
23
|
22
|
10
|
8
|
A
|
A
|
B
|
C
|
C
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Category F
|
For all weapons, MP consumption reduced by 20%.
|
Initial
|
|
Cautious
|
Reaction and Defending up. +2 at Lv1.
|
Initial
|
|
Coercion
|
When the main unit in an attack, your target's accuracy is reduced. -6% at Lv1.
|
Level 17
|
|
Cool-headed
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Level 34
|
-6 at MAX
|
Certain Kill
|
Super critical hits can occur (outside of super critical tension). 10% at Lv1.
|
Level 50
|
20% at MAX
|
Olba Frost
Data
Nature
|
MP
|
Growth
|
COST
|
CV
|
Total Stats at Lv99
|
Strong
|
270
|
Normal C (290)
|
57600
|
Nozomu Sasaki
|
399
|
Stats
LV
|
Shooting
|
Melee
|
Reaction
|
Defending
|
Awakening
|
Charisma
|
MS Pilot
|
Captain
|
Operator
|
Piloting
|
Engineering
|
1
|
21
|
24
|
23
|
23
|
10
|
8
|
A
|
C
|
B
|
A
|
B
|
50
|
|
|
|
|
|
|
99
|
|
|
|
|
|
|
Abilities
Name
|
Effect
|
Obtain conditions
|
Remarks
|
Category F
|
For all weapons, MP consumption reduced by 20%.
|
Initial
|
|
Warlike
|
Melee and Shooting up. +2 at Lv1.
|
Initial
|
+12 at MAX
|
Ruthless
|
When fighting alone (without support), enemy Defense down. -1 at Lv1.
|
Level 18
|
|
Iron Wall
|
Defense up. +1 at Lv1.
|
Level 32
|
+12 at MAX
|
Rage
|
As HP decreases, critical attack rate up.
|
Level 45
|
|