Inheritance mechanics

This is an article about how the inheritance property of Mobile suits/armors works.

First and foremost this only applies to mobile suits and mobile armors, not warships. Inheritance enhances the level up screen of these units. All purchased, captured, and starting units have no inheritance. The only way to make units that have inheritance is to level up a unit until its stats have been leveled enough times for the inheritance level you want (+1, +2, or +3) with the most stat increases in the stat that you want, and then either trade or exchange it. For a +1 inheritance the stats must have been upgraded 15-24 times, 24-34 times for +2, and 35+ times for +3. For example, in order to get a +3 inheritance in attack exia, one would take an exia (basic) and level it up until HP, EN, Def, and mobility were all increased 7 times each, and attack was increased 8 times, 24 levels in total. This is 36 stat increases with the largest stat increase in attack. After evolving it to exia, the level up screen (with level 1-10 pilot) should have the stat up options at HP+250, EN +2, Att+4, Def+1, Mobility+1, or with a level 51+ pilot HP+1000, EN +7, Att+9, Def+6, Mobility+6. This is useful for getting units to max damage or max HP.