Game Originals Characters

Original Characters
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 * colspan="6"|

[[File:Ellis_claude.jpg]] Ellis Claude

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|
 * colspan="2"|430
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * 1
 * B
 * B
 * C
 * 61
 * 57
 * 59
 * 37
 * 32
 * 63
 * 58
 * B
 * B
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Diligent
 * colspan="3"|Character’s earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Hot Blooded
 * colspan="3"|As tension rises, Shooting, Melee, Reaction, Defending up.High tension: +4; super high tension: +8; super one-hit critical: +12.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Lucky
 * colspan="3"|Evasion, critical rate up. Evasion and critical rate +3%.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Battlefield Goddess
 * colspan="3"|Attack and Shooting up; when piloting specific units, effect is multiplied by 1.5.Attack and Shooting +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Mercy
 * colspan="3"|When using MAP weapons, target unit(s) will be left with 1 HP if they otherwise would have been destroyed.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Diligent
 * colspan="3"|Character’s earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Hot Blooded
 * colspan="3"|As tension rises, Shooting, Melee, Reaction, Defending up.High tension: +4; super high tension: +8; super one-hit critical: +12.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Lucky
 * colspan="3"|Evasion, critical rate up. Evasion and critical rate +3%.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Battlefield Goddess
 * colspan="3"|Attack and Shooting up; when piloting specific units, effect is multiplied by 1.5.Attack and Shooting +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Mercy
 * colspan="3"|When using MAP weapons, target unit(s) will be left with 1 HP if they otherwise would have been destroyed.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|Mercy
 * colspan="3"|When using MAP weapons, target unit(s) will be left with 1 HP if they otherwise would have been destroyed.
 * colspan="3"|?
 * colspan="3"|
 * }

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 * colspan="6"|

[[File:Rachel_ransom.jpg]] Rachel Ransom
When piloting a MS, allies within a range of 5 squares recover MP each turn.MP recovery will not exceed a crew or pilot's initial value.
 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|380
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * B
 * C
 * C
 * C
 * C
 * 57
 * 55
 * 55
 * 78
 * 48
 * 88
 * 63
 * B
 * C
 * C
 * C
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Agile
 * colspan="3"|When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * C
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Agile
 * colspan="3"|When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Agile
 * colspan="3"|When piloting a mobile suit of size M or smaller, Mobility and Evasion rate up. Mobility +3, Evasion +3% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Battlefield Goddess
 * colspan="3"|Attack and Shooting up; when piloting specific units, effect is multiplied by 1.5.Attack and Shooting +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|Attack and Shooting +12 at lvl10
 * colspan="3"|Concentration
 * colspan="3"|When choosing 'Evade', Evasion rate up. Evasion +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|15% lvl10
 * colspan="3"|Charisma
 * colspan="3"|When the master, master range +3. When warship captain, group range +3.Charm increased. Charm +3 at Lv1.
 * colspan="3"|?
 * colspan="3"|Charm + 20 lvl10
 * }
 * colspan="3"|?
 * colspan="3"|Charm + 20 lvl10
 * }

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[[File:Nikki_taylor.jpg]] Nikki Taylor

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|390
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * C
 * B
 * C
 * C
 * C
 * 55
 * 68
 * 36
 * 53
 * 43
 * 38
 * 35
 * C
 * B
 * C
 * C
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Cautious
 * colspan="3"|Reaction and Defending up. Reaction and Defending +2 at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Leadership
 * colspan="3"|Command abilities up. Master (master), group (captain), or team (team leader) range up.Range +1 at Lv1; Range +6 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Diligent
 * colspan="3"|Character’s earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Battlefield Goddess
 * colspan="3"|Attack and Shooting up; when piloting specific units, effect is multiplied by 1.5.Attack and Shooting +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|Attack and Shooting +12 at lvl10
 * colspan="3"|Skillful
 * colspan="3"|Unit terrain rating up by 1 grade (no effect on null terrain ratings).
 * colspan="3"|?
 * colspan="3"|cannot upgrade
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Cautious
 * colspan="3"|Reaction and Defending up. Reaction and Defending +2 at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Leadership
 * colspan="3"|Command abilities up. Master (master), group (captain), or team (team leader) range up.Range +1 at Lv1; Range +6 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Diligent
 * colspan="3"|Character’s earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Battlefield Goddess
 * colspan="3"|Attack and Shooting up; when piloting specific units, effect is multiplied by 1.5.Attack and Shooting +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|Attack and Shooting +12 at lvl10
 * colspan="3"|Skillful
 * colspan="3"|Unit terrain rating up by 1 grade (no effect on null terrain ratings).
 * colspan="3"|?
 * colspan="3"|cannot upgrade
 * }
 * colspan="3"|Attack and Shooting +12 at lvl10
 * colspan="3"|Skillful
 * colspan="3"|Unit terrain rating up by 1 grade (no effect on null terrain ratings).
 * colspan="3"|?
 * colspan="3"|cannot upgrade
 * }
 * }

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 * colspan="6"|

[[File:Elfriede_shultz.jpg]] Elfriede Shultz

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|390
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * B
 * B
 * C
 * D
 * D
 * 61
 * 35
 * 83
 * 31
 * 61
 * 19
 * 52
 * B
 * B
 * C
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Chivalry
 * colspan="3"|In a 1-on-1 battle, Accuracy and critical rate up. Accuracy and critical rate +5% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Unsheathed Sword
 * colspan="3"|Melee up. Melee +3 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Elite
 * colspan="3"|Unit's earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Certain Kill
 * colspan="3"|Super critical hits can occur (outside of super one-hit critical tension).
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Glory
 * colspan="3"|Makes it difficult for enemies to target you; attacked enemy accuracy rate down. Enemy accuracy -5% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Chivalry
 * colspan="3"|In a 1-on-1 battle, Accuracy and critical rate up. Accuracy and critical rate +5% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Unsheathed Sword
 * colspan="3"|Melee up. Melee +3 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Elite
 * colspan="3"|Unit's earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Certain Kill
 * colspan="3"|Super critical hits can occur (outside of super one-hit critical tension).
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Glory
 * colspan="3"|Makes it difficult for enemies to target you; attacked enemy accuracy rate down. Enemy accuracy -5% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|
 * colspan="3"|Glory
 * colspan="3"|Makes it difficult for enemies to target you; attacked enemy accuracy rate down. Enemy accuracy -5% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * }

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 * colspan="6"|

[[File:Maria_owens.jpg]] Maria Owens

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|310
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * A
 * C
 * D
 * B
 * D
 * 59
 * 72
 * 75
 * 72
 * 75
 * 41
 * 43
 * A
 * C
 * D
 * B
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Concentration
 * colspan="3"|When choosing 'Evade', Evasion rate up. Evasion +3% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|15% lvl10
 * colspan="3"|Driver Sense
 * colspan="3"|Driver proficiency up.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Aerial Combat Adaptability
 * colspan="3"|When fighting in the air, combat abilities up.Air combat Accuracy and Evasion +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|15% lvl10
 * colspan="3"|Lucky
 * colspan="3"|Evasion, critical rate up. Evasion and critical rate +3%.
 * colspan="3"|?
 * colspan="3"|15% lvl10
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Concentration
 * colspan="3"|When choosing 'Evade', Evasion rate up. Evasion +3% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|15% lvl10
 * colspan="3"|Driver Sense
 * colspan="3"|Driver proficiency up.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Aerial Combat Adaptability
 * colspan="3"|When fighting in the air, combat abilities up.Air combat Accuracy and Evasion +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|15% lvl10
 * colspan="3"|Lucky
 * colspan="3"|Evasion, critical rate up. Evasion and critical rate +3%.
 * colspan="3"|?
 * colspan="3"|15% lvl10
 * }
 * colspan="3"|15% lvl10
 * colspan="3"|Lucky
 * colspan="3"|Evasion, critical rate up. Evasion and critical rate +3%.
 * colspan="3"|?
 * colspan="3"|15% lvl10
 * }
 * }

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 * colspan="6"|

[[File:Claire_heathrow.jpg]] Claire Heathrow
If multiple characters in the same group possess this ability, the max increase is +15%.Accuracy +3% at Lv1, +15% at LvMAX.
 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|380
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * C
 * C
 * D
 * D
 * D
 * 59
 * 14
 * 14
 * 25
 * 29
 * 40
 * 46
 * C
 * C
 * D
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * 46
 * C
 * C
 * D
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Fighting Spirit
 * colspan="3"|Tension gain increased. At the end of an attack, gained MP increased.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Spatial Awareness
 * colspan="3"|Shooting, Reaction, Defending, Awaken values up.Shooting, Reaction, Defending, Awaken +1 a Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Certain Kill
 * colspan="3"|Super critical hits can occur (outside of super one-hit critical tension).
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Mikiri (Clairvoyant/Omniscient)
 * colspan="3"|When the main unit, opponent's character abilities are negated.
 * colspan="3"|lvl 80
 * colspan="3"|she must be part haro...
 * }
 * colspan="3"|When the main unit, opponent's character abilities are negated.
 * colspan="3"|lvl 80
 * colspan="3"|she must be part haro...
 * }

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 * colspan="6"|

[[File:Kay_nimrod.jpg]] Kay Nimrode

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|340
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * D
 * C
 * C
 * C
 * B
 * 52
 * 26
 * 56
 * 35
 * 52
 * 0
 * 42
 * D
 * C
 * C
 * C
 * B
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Mechanical Skill
 * colspan="3"|Mechanic proficiency up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Fighting Spirit
 * colspan="3"|Tension gain increased. At the end of an attack, gained MP increased.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Hero
 * colspan="3"|Attack up. Attack +1 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Mechanical Skill
 * colspan="3"|Mechanic proficiency up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Fighting Spirit
 * colspan="3"|Tension gain increased. At the end of an attack, gained MP increased.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Hero
 * colspan="3"|Attack up. Attack +1 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Florence_kirishima.jpg]] Florence Kirishima

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|350
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * C
 * B
 * D
 * B
 * C
 * 55
 * 34
 * 34
 * 82
 * 28
 * 23
 * 57
 * C
 * B
 * D
 * B
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Coercion
 * colspan="3"|When the main unit in an attack, your target's accuracy is reduced.Target accuracy -6% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Cunning
 * colspan="3"|When choosing 'Defend', damage further reduced to 95% (at Lv1).Damage reduced to 60% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Rage
 * colspan="3"|As HP decreases, critical attack rate up.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Ruthless
 * colspan="3"|When fighting alone (without support), enemy Defense down. Defense -1 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Fear
 * colspan="3"|Targeted enemy's Evasion rate down. Enemy evasion -6% at Lv1.
 * colspan="3"|?
 * colspan="3"|she IS insane...
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Coercion
 * colspan="3"|When the main unit in an attack, your target's accuracy is reduced.Target accuracy -6% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Cunning
 * colspan="3"|When choosing 'Defend', damage further reduced to 95% (at Lv1).Damage reduced to 60% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Rage
 * colspan="3"|As HP decreases, critical attack rate up.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Ruthless
 * colspan="3"|When fighting alone (without support), enemy Defense down. Defense -1 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Fear
 * colspan="3"|Targeted enemy's Evasion rate down. Enemy evasion -6% at Lv1.
 * colspan="3"|?
 * colspan="3"|she IS insane...
 * }
 * colspan="3"|
 * colspan="3"|Fear
 * colspan="3"|Targeted enemy's Evasion rate down. Enemy evasion -6% at Lv1.
 * colspan="3"|?
 * colspan="3"|she IS insane...
 * }
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:La_mira_luna.jpg]]La Mira Luna

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|310
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * C
 * D
 * B
 * D
 * D
 * 51
 * 34
 * 30
 * 53
 * 33
 * 32
 * 44
 * C
 * D
 * B
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Information Analysis
 * colspan="3"|Operator proficiency up: warship Accuracy rate up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Misfortune
 * colspan="3"|Evasion rate down, Accuracy rate up.Unit Evasion -5%. Accuracy +20% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Rage
 * colspan="3"|As HP decreases, critical attack rate up.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Information Analysis
 * colspan="3"|Operator proficiency up: warship Accuracy rate up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Misfortune
 * colspan="3"|Evasion rate down, Accuracy rate up.Unit Evasion -5%. Accuracy +20% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Rage
 * colspan="3"|As HP decreases, critical attack rate up.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1
 * colspan="3"|?
 * colspan="3"|
 * }
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Eterna_frail.jpg]] Eterna Frail
When piloting a MS, allies within a range of 5 squares recover MP each turn.MP recovery will not exceed a crew or pilot's initial value.
 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|290
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * B
 * B
 * C
 * D
 * D
 * 69
 * 72
 * 40
 * 44
 * 49
 * 48
 * 84
 * B
 * B
 * C
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * 84
 * B
 * B
 * C
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * colspan="3"|Affection
 * colspan="3"|When a member of WS crew, the crew recovers MP each turn.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Gunner
 * colspan="3"|Shooting value greatly up. Shooting +3 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Diligent
 * colspan="3"|Character’s earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Sniper
 * colspan="3"|Shooting attack range +1 (except special shooting).
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Spatial Awareness
 * colspan="3"|Shooting, Reaction, Defending, Awaken values up.Shooting, Reaction, Defending, Awaken +1 a Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|Shooting, Reaction, Defending, Awaken values up.Shooting, Reaction, Defending, Awaken +1 a Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Mark_glider.jpg]] Mark Glider
When piloting specific units, effect is multiplied by 1.5.Specific units are G-Generation original units.
 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|430
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * B
 * B
 * C
 * C
 * C
 * 51
 * 41
 * 33
 * 48
 * 39
 * 61
 * 46
 * B
 * B
 * C
 * C
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Leadership
 * colspan="3"|Command abilities up. Master (master), group (captain), or team (team leader) range up.Range +1 at Lv1; Range +6 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Leadership
 * colspan="3"|Command abilities up. Master (master), group (captain), or team (team leader) range up.Range +1 at Lv1; Range +6 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Leadership
 * colspan="3"|Command abilities up. Master (master), group (captain), or team (team leader) range up.Range +1 at Lv1; Range +6 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skillful
 * colspan="3"|Unit terrain rating up by 1 grade (no effect on null terrain ratings).
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Mikiri (Clairvoyant/Omniscient)
 * colspan="3"|When the main unit, opponent's character abilities are negated.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Ranlow_shade.jpg]] Ranlow Shade
When piloting specific units, effect is multiplied by 1.5.Specific units are G-Generation original units.
 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|390
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * C
 * A
 * B
 * B
 * C
 * 56
 * 66
 * 60
 * 57
 * 32
 * 40
 * 52
 * C
 * A
 * B
 * B
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Warlike
 * colspan="3"|Melee and Shooting up. Melee and Shooting +2 at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Bad Luck
 * colspan="3"|When HP is below 50%, received damage reduced by 10% and Evasion rate up.Evasion +8% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Aerial Combat Adaptability
 * colspan="3"|When fighting in the air, combat abilities up.Air combat Accuracy and Evasion +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Warlike
 * colspan="3"|Melee and Shooting up. Melee and Shooting +2 at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Bad Luck
 * colspan="3"|When HP is below 50%, received damage reduced by 10% and Evasion rate up.Evasion +8% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Aerial Combat Adaptability
 * colspan="3"|When fighting in the air, combat abilities up.Air combat Accuracy and Evasion +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Bad Luck
 * colspan="3"|When HP is below 50%, received damage reduced by 10% and Evasion rate up.Evasion +8% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Aerial Combat Adaptability
 * colspan="3"|When fighting in the air, combat abilities up.Air combat Accuracy and Evasion +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Mercenary
 * colspan="3"|All attacks range +1 (except special-type attacks).
 * colspan="3"|?
 * colspan="3"|
 * }
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Zenon_teagle.jpg]] Zenon Teagle
When piloting specific units, effect is multiplied by 1.5.Specific units are G-Generation original units. If team leader, team range +3.Unit Attack up. Attack +2 at Lv1.
 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|370
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * C
 * A
 * C
 * C
 * C
 * 53
 * 54
 * 26
 * 71
 * 45
 * 23
 * 53
 * C
 * A
 * C
 * C
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Leadership
 * colspan="3"|Command abilities up. Master (master), group (captain), or team (team leader) range up.Range +1 at Lv1; Range +6 at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Proficient
 * colspan="3"|All weapon EN consumption reduced by 5%, Accuracy rate up.Accuracy +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|accuracy increases per level, EN is still 5%
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Leadership
 * colspan="3"|Command abilities up. Master (master), group (captain), or team (team leader) range up.Range +1 at Lv1; Range +6 at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Proficient
 * colspan="3"|All weapon EN consumption reduced by 5%, Accuracy rate up.Accuracy +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|accuracy increases per level, EN is still 5%
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Leadership
 * colspan="3"|Command abilities up. Master (master), group (captain), or team (team leader) range up.Range +1 at Lv1; Range +6 at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Proficient
 * colspan="3"|All weapon EN consumption reduced by 5%, Accuracy rate up.Accuracy +3% at Lv1.
 * colspan="3"|?
 * colspan="3"|accuracy increases per level, EN is still 5%
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Iron Wall
 * colspan="3"|Defense up. Defense +1 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Champion
 * colspan="3"|If master, master range +3.
 * colspan="3"|Champion
 * colspan="3"|If master, master range +3.
 * colspan="3"|?
 * colspan="3"|
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Junas_liam.jpg]] Junas Liam

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|360
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * C
 * D
 * B
 * D
 * D
 * 60
 * 58
 * 79
 * 74
 * 59
 * 61
 * 68
 * C
 * D
 * B
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Information Analysis
 * colspan="3"|Operator proficiency up: warship Accuracy rate up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Unsheathed Sword
 * colspan="3"|Melee up. Melee +3 at Lv1..
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Spatial Awareness
 * colspan="3"|Shooting, Reaction, Defending, Awaken values up.Shooting, Reaction, Defending, Awaken +1 a Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Rage
 * colspan="3"|As HP decreases, critical attack rate up.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Information Analysis
 * colspan="3"|Operator proficiency up: warship Accuracy rate up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Unsheathed Sword
 * colspan="3"|Melee up. Melee +3 at Lv1..
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Spatial Awareness
 * colspan="3"|Shooting, Reaction, Defending, Awaken values up.Shooting, Reaction, Defending, Awaken +1 a Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Rage
 * colspan="3"|As HP decreases, critical attack rate up.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|
 * colspan="3"|Rage
 * colspan="3"|As HP decreases, critical attack rate up.
 * colspan="3"|?
 * colspan="3"|
 * }
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Ernst_jager.jpg]] Ernst Jager
When piloting specific units, effect is multiplied by 1.5.Specific units are G-Generation original units.
 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|390
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * C
 * B
 * D
 * B
 * C
 * 46
 * 47
 * 32
 * 42
 * 48
 * 0
 * 46
 * C
 * B
 * D
 * B
 * C
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Driver Sense
 * colspan="3"|Driver proficiency up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Proficient
 * colspan="3"|All weapon EN consumption reduced by 5%, Accuracy rate up.Accuracy +3% at Lv1..
 * colspan="3"|?
 * colspan="3"|accuracy increases per level, EN is still 5%
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Driver Sense
 * colspan="3"|Driver proficiency up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Proficient
 * colspan="3"|All weapon EN consumption reduced by 5%, Accuracy rate up.Accuracy +3% at Lv1..
 * colspan="3"|?
 * colspan="3"|accuracy increases per level, EN is still 5%
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Driver Sense
 * colspan="3"|Driver proficiency up.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Proficient
 * colspan="3"|All weapon EN consumption reduced by 5%, Accuracy rate up.Accuracy +3% at Lv1..
 * colspan="3"|?
 * colspan="3"|accuracy increases per level, EN is still 5%
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Cool-headed
 * colspan="3"|When fighting alone (without support), enemy Defense down. Defense -1 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"| -
 * colspan="3"|none yet
 * colspan="3"|?
 * colspan="3"|lvl46 no 5th skill yet
 * }
 * colspan="3"|lvl46 no 5th skill yet
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Sheld_foley.jpg]] Sheld Foley

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|370
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * B
 * D
 * C
 * D
 * D
 * 51
 * 15
 * 22
 * 45
 * 46
 * 0
 * 45
 * B
 * D
 * C
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Hot Blooded
 * colspan="3"|As tension rises, Shooting, Melee, Reaction, Defending up.High tension: +4; super high tension: +8; super one-hit critical: +12.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Diligent
 * colspan="3"|Character’s earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Iron Wall
 * colspan="3"|Defense up. Defense +1 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Hot Blooded
 * colspan="3"|As tension rises, Shooting, Melee, Reaction, Defending up.High tension: +4; super high tension: +8; super one-hit critical: +12.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Diligent
 * colspan="3"|Character’s earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Skilled
 * colspan="3"|Melee, Shooting, Reaction, Defending up. Melee, Shooting, Reaction, Defending +10 at LvMAX.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Iron Wall
 * colspan="3"|Defense up. Defense +1 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|
 * colspan="3"|Potential
 * colspan="3"|When HP is below 50%, Attack and Defense up.Attack and Defense +5 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Luke_luzart.jpg]] Luke Luzart

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|310
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * B
 * B
 * D
 * D
 * D
 * 68
 * 49
 * 40
 * 35
 * 50
 * 59
 * 33
 * B
 * B
 * D
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Elite
 * colspan="3"|Unit's earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Strong
 * colspan="3"|Defending value up. Defending +3 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Spatial Awareness
 * colspan="3"|Shooting, Reaction, Defending, Awaken values up.Shooting, Reaction, Defending, Awaken +1 a Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Sharp Reflexes
 * colspan="3"|Reaction value up. Reaction +3 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Sniper
 * colspan="3"|Shooting attack range +1 (except special shooting).
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Elite
 * colspan="3"|Unit's earned experience up (Lv×10%). Earned experience +100% at LvMAX.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Strong
 * colspan="3"|Defending value up. Defending +3 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Spatial Awareness
 * colspan="3"|Shooting, Reaction, Defending, Awaken values up.Shooting, Reaction, Defending, Awaken +1 a Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Sharp Reflexes
 * colspan="3"|Reaction value up. Reaction +3 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Sniper
 * colspan="3"|Shooting attack range +1 (except special shooting).
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|
 * colspan="3"|Sniper
 * colspan="3"|Shooting attack range +1 (except special shooting).
 * colspan="3"|?
 * colspan="3"|
 * }
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Billy_blaze.jpg]] Billy Blaze
When piloting specific units, effect is multiplied by 1.5.Specific units are G-Generation original units.
 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|390
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * 6
 * 6
 * 17
 * 15
 * 0
 * 7
 * B
 * D
 * D
 * C
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Independent action
 * colspan="3"|When fighting alone, Accuracy and all weapon damage up. Values +3% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Provocation
 * colspan="3"| Attracts enemy attention. More likely to become a target of an enemy unit.
 * colspan="3"| Lvl 5
 * colspan="3"|
 * colspan="3"|Warlike
 * colspan="3"|Melee and Shooting up. Melee and Shooting +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Cool-headed
 * colspan="3"|When fighting alone (without support), enemy Defense down. Defense -1 at Lv1, -6 LvMAX
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Independent action
 * colspan="3"|When fighting alone, Accuracy and all weapon damage up. Values +3% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Provocation
 * colspan="3"| Attracts enemy attention. More likely to become a target of an enemy unit.
 * colspan="3"| Lvl 5
 * colspan="3"|
 * colspan="3"|Warlike
 * colspan="3"|Melee and Shooting up. Melee and Shooting +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Cool-headed
 * colspan="3"|When fighting alone (without support), enemy Defense down. Defense -1 at Lv1, -6 LvMAX
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"| Attracts enemy attention. More likely to become a target of an enemy unit.
 * colspan="3"| Lvl 5
 * colspan="3"|
 * colspan="3"|Warlike
 * colspan="3"|Melee and Shooting up. Melee and Shooting +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Cool-headed
 * colspan="3"|When fighting alone (without support), enemy Defense down. Defense -1 at Lv1, -6 LvMAX
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Veteran Soldier
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|Attack and Melee up. Attack, Melee +2 at Lv1.
 * colspan="3"|?
 * colspan="3"|
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="6"|

[[File:Doc_darm.jpg]] Doc Darm

 * colspan="3"|
 * colspan="2"|
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|250
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * 12
 * 8
 * 2
 * 13
 * 0
 * 1
 * C
 * C
 * D
 * D
 * D
 * 99
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Fear
 * colspan="3"|Targeted enemy's Evasion rate down. Enemy evasion -6% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Positive
 * colspan="3"|Difficult for tension to decrease: MP loss from combat decreased.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Negative
 * colspan="3"|Difficult to raise tension: MP gain from combat is reduced.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"| Lucky
 * colspan="3"|Evasion, critical rate up. Evasion and critical rate +3%.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"| Independent Action
 * colspan="3"|When fighting alone, Accuracy and all weapon damage up. Values +3% at Lv1, +15% at MAX (Level 10).
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Fear
 * colspan="3"|Targeted enemy's Evasion rate down. Enemy evasion -6% at Lv1.
 * colspan="3"|Initial
 * colspan="3"|
 * colspan="3"|Positive
 * colspan="3"|Difficult for tension to decrease: MP loss from combat decreased.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"|Negative
 * colspan="3"|Difficult to raise tension: MP gain from combat is reduced.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"| Lucky
 * colspan="3"|Evasion, critical rate up. Evasion and critical rate +3%.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"| Independent Action
 * colspan="3"|When fighting alone, Accuracy and all weapon damage up. Values +3% at Lv1, +15% at MAX (Level 10).
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"| Lucky
 * colspan="3"|Evasion, critical rate up. Evasion and critical rate +3%.
 * colspan="3"|?
 * colspan="3"|
 * colspan="3"| Independent Action
 * colspan="3"|When fighting alone, Accuracy and all weapon damage up. Values +3% at Lv1, +15% at MAX (Level 10).
 * colspan="3"|?
 * colspan="3"|
 * }
 * colspan="3"|
 * }

{|width="100%" cellspacing="1" cellpadding="1" border="1"
 * colspan="12"|

[[File:Ivan_ivanov.jpg]] Ivan Ivanov
If multiple characters in the same group possess this ability, the max increase is +15%.Accuracy +3% at Lv1, +15% at LvMAX.
 * colspan="12"|Data
 * colspan="2"|Nature
 * colspan="2"|MP
 * colspan="2"|Growth
 * colspan="2"|COST 10,000
 * colspan="2"|CV
 * colspan="2"|Level Capacity
 * colspan="2"|
 * colspan="2"|310
 * colspan="2"|
 * colspan="2"|Master
 * colspan="2"|
 * colspan="2"|LV99
 * colspan="12"|Stats
 * LV
 * Shooting
 * Fighting
 * Reaction
 * Defense
 * Awakening
 * Charisma
 * MS Pilot
 * Captain
 * Operator
 * Piloting
 * Development
 * 1
 * 1
 * 1
 * 1
 * 1
 * 80
 * 1
 * C
 * D
 * D
 * D
 * D
 * 99
 * 69
 * 55
 * 85
 * 52
 * 100
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Newtype
 * colspan="3"|Reaction and Awaken values increased. Reaction and Awaken +3 at Lv1.
 * colspan="3"|Initial
 * colspan="3"|this dood gets into 100 awakening quite fast
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * 99
 * 69
 * 55
 * 85
 * 52
 * 100
 * colspan="12"|Abilities
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Newtype
 * colspan="3"|Reaction and Awaken values increased. Reaction and Awaken +3 at Lv1.
 * colspan="3"|Initial
 * colspan="3"|this dood gets into 100 awakening quite fast
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * colspan="3"|Name
 * colspan="3"|Effect
 * colspan="3"|Obtain conditions
 * colspan="3"|Remarks
 * colspan="3"|Newtype
 * colspan="3"|Reaction and Awaken values increased. Reaction and Awaken +3 at Lv1.
 * colspan="3"|Initial
 * colspan="3"|this dood gets into 100 awakening quite fast
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * colspan="3"|Mood Maker
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * colspan="3"|Allied units (in the same group) Accuracy up.
 * colspan="3"|Level 3
 * colspan="3"|
 * colspan="3"|Reckless
 * colspan="3"|Reaction -5, MS attack up
 * colspan="3"|Level 15
 * colspan="3"|MS attack + 20 at max level
 * colspan="3"|Bad Luck
 * colspan="3"|When HP is under 50%, dodge and damage goes up by 10%
 * colspan="3"|Level 35
 * colspan="3"|
 * colspan="3"|Mikiri (Clairvoyant/Omniscient)
 * colspan="3"|When the main unit, opponent's character abilities are negated.
 * colspan="3"|Level 80
 * colspan="3"|
 * }
 * colspan="3"|Level 80
 * colspan="3"|
 * }