Warship Mechanics

This is guide as to how warships work.

Crew
Each warship has space for six characters. In order to serve in a particular position, a character must have a rating for that position (A, B, C, or D, not "-"). On the character data card, each character has a spot for skills in a particular position. In order from top to bottom: MS/MA Pilot, Captain, Operator, Helmsman, Engineer. The XO uses the captain skill, and there is no skill for morale officer.

XO
The second in command of the ship.

Operator
The ships gunner, affects the accuracy of the ship's weapons

Helmsman
The ships pilot, affects the ship's evasiveness.

Engineer
The Engineer is in charge of repairs to the ship. This includes HP regeneration (and EN?) regeneration

Morale Officer
A high charisma increases the command range of the ship.

Capturing
Only certain enemy units can be captured. These are the units that start combat inside of an enemy warship. They must first be lured out of their ship and then the ship can be destroyed. Once their warship is destroyed, these units will surrender. Approach them with your warship and an option to capture them will appear. Capture is a free action and can be done before, after, or both before and after the warship's action for that turn.

Exp Gain and Ace Points
Unlike MS and MA, warships do not level up; however, they are useful for leveling characters. When a warship destroys an enemy unit, every member of the crew gains credit for that kill. They each receive the full experience for the kill, an ace point, and if the warship was one of the top three units in kill count, each member gets the Ace Point bonus. However, they do prevent everyone below them from getting Ace Points, so if the warship was first in kills, all six crew members get the 1st place Ace Point bonus (50), and no other bonus is awarded (300 total awarded). If the ship was third in kills the pilot of the first unit gets 50, second unit gets 40 and everyone on the ship gets 30 (240 total bonus awarded).